Help - Search - Member List - Calendar
Full Version: News Nécrons Avril 2011
La Communauté Francophone du Wargame > Communauté > Nouveautés & Rumeurs
sanguinius31
QUOTE
De ghost21, sur Warseer, qui aurait eu accès au codex deux versions avant la mouture définitive.

En vrac :
•Sortie en août ;
•Les grappes des guerriers ne seraient pas refaites, mais les boîtes incluraient désormais plusieurs couleurs de chambre à fission ("tubes verts" pour les incultes ). Ceci pose la question du reconditionnement des guerriers, par 8 ? (puisque 4 guerriers par grappe actuellement) ;
•Modification de We'll Be Back : la règle n'est pas remplacée par Insensible à la douleur, mais a subi de grosses modifications. Elle resterait cependant fidèle au caractère de l'armée ;
•L'orbe de résurrection "standard" serait puissant, voire abusé ;
•Un personnage spécial aurait un orbe de résurrection amélioré ;
•Certaines unités ont la règle Lent et Méthodique.

urhtred_gohslord
Ma foi, ça augure du bon !
Les chambres à fission c'est un peu accessoire, mais je suis content que le beback soit pas juste un FNP. Et en plus ce sera normalement plus facile à gérer (vue la tendance actuelle de GW et la lourdeur du beback actuel.

Mais vu que les boites actuelles sortent par 5 ou 10, je pense qu'ils referont des moules avec le mêmes nécrons mais par 2*5 par boite, comme ils l'ont fait jadis pour les gardiens zoneilles (pour le coup c'est vraiment exactement le même cas de figures.

A vue de pif, pour les lent et méthodique je dirais les immortels.
Et à coup sûr les destro auront soit des armes d'assaut soit seront implacables...
sanguinius31
Encore des news via BoLS provenants de plusieurs sources:Necrons
QUOTE
Author : Mat Ward for the bulk of the codex, but two others were involved before him.

Rules
We'll Be Back was still trying to be saved, last he knew.
Will be back is redone (Feel no Pain now)
WBB is basically FNP for most guys. Not FNP exactly
Gauss Weapons are Rending
Many Psychic Powers listed as "Tech Upgrades"
Phase out is reworked
Complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing

Wargear
Not all gauss weapons are rending.
Living metal is changing
The way Res orbs work has been reworked
Necrons will have their magic power guy, tech upgrades instead of psychic powers most likely

HQ
C’tan are gone, and are replaced with powerful named Necron lords and special characters.
One of the Lords makes Immortals troops
Another Special Character has some really nice anti psyker abilities
While the Ctan are themselves out of the codex their influence is still in place.
One of the lords was like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.

Troops
Warriors
Will come 10 to a box
New options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost)
Warriors are not changing, but doesn't preclude a new weapon/option sprue.
Otherwise look the same.

Elite
Immortals
Redone, in plastic? Unsure of the material.
Lots of "Bling"
Bigger than old ones
One of the Special Character ‘Cron lords makes them troops
Will come in boxes of 5, can be in units of up to 10.

Flayed Ones
Redone, unsure of the material.

Pariahs

Fast Attack
Wraiths

Scarab Swarms

Destroyers
-See heavy for combined rumours

New fast attack unit
Look kinda like flayed ones
They have an 18” charge with their special ability
Think jump infantry with special rules
5 per box

Heavy Support
Monolith
Remain expensive

Destroyers/Heavy Destroyers
Redone in plastic.
Like the old hybrid kits, but in plastic with fancier torso’s.
The skimmer body things don’t look much changed.
Option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, 1 per box.

Tomb spider
Getting a remake
Will have several options and be able to fulfil a variety of roles in the army.
Spyders redone in plastic.
1 per box.

New MC/Vehicle
Can throw down some long range hurt but is still underwhelming compared to things like the Manticore 48” range
1 per box

New giant MC
Ranged or Melee options
Wraith Lord feel all around
One of the guns looks similar to the new gun the destroyer guys are getting which works well against hordes.
He has a lot of weapon options
1 per box.

New Blisters:
New metal lord on foot
Has a staff

First resin models in 40k

QUOTE
Take this with Salt, and don’t believe me if you don’t want to but here goes:

So first things first. There is a lot that can and will change, but this is what I know for now:

New kits done in plastic:
Destroyers/Heavy Destroyers. This will be released as one kit with lots of options. They look like the old hybrid kits, but in plastic with fancier torso’s. The skimmer body things don’t look much changed, actually. But I don’t think that’s a bad thing. With the hefty price drop from their current points cost, expect to be buying a lot of these to deal with your enemy termies and the like, since with the exception of one of the Special Character Lords they are your best option for dealing with 2+ saves, though there is an option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, though considering the other weapon options you have with these guys and the number of other units in the new codex with slaughter hordes better, its sort of a waste. You get 1 per box.

Immortals – These look coolish…kinda. I think I liked the simpler look of the old ones, but if you are a fan of all the “bling” that GW has started throwing on with remakes like the BA and GK, then you will like the new Immortals. I don’t really find that they fit with the Necron look, but time will tell, and maybe they will look better painted. They are also bigger. One of the Special Character ‘Cron lords makes them troops. Will come in boxes of 5, can be in units of up to 10.

Tomb spider is getting a nice remake, haven’t seen the model yet but I hear it looks cool. Like the Destroyers, the rumor is that this will have several options and be able to fulfill a Varity of roles in the army. 1 per box.

New MC/Vehicle type thing that can throw down some long range hurt but is still underwhelming compared to things like the Manticore, and will likely be unpopular. 48” range I believe. It looks really stupid and out of place in the Necron force. 1 per box

New giant MC guy with either ranged or melee options. Has a very Wraith Lord feel all around. One of the guns looks similar (maybe the same?) to the new gun the destroyer guys are getting which works well against hordes. He has a lot of weapon options and looks….ok. I am not a big fan of giants though so maybe it’s me. Defiantly a MC like a wraith lord and not a vehicle like a dreadnaught/sentinel however. I think people will either build lists around 3 of these guys (you can’t take them in squadrons, so they really eat up your HS slots, which honestly surprised me since GW seems to be letting people take walkers in groups of 3 so they can sell more) or won’t take them at all. Still in the age where half the guardsman and space marines in the galaxy seem to run around packing plasma or melta guns, I don’t expect these guys will be that competitive even with their high toughness just because to kit them out with the best weapon options makes them a bit more expensive then they are worth, and giant models tend to attract a lot of fire power. I think I saw something about a way to make them available in elite slots as well as HS slots. Maybe through a special character? 1 per box.

New fast attack unit that finally gives Necron’s some non MC melee options. Look kinda like flayed ones. They have an 18” charge with their special ability. Think jump infantry with special rules. 5 per box


Warriors will come 10 to a box; have some new options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost) Otherwise look the same.

Didn’t see a plastic lord, but didn’t hear that there wasn’t one. Still, I can’t really say either way, though it would be nice if they put one out I don’t really have any evidence that this is the case.

I didn’t see or hear anything about an LED kit for the Monolith. I am not saying that something like that isn’t going to happen, but I haven’t heard even the slightest hint of something like that happening, or seen any evidence to suggest it other then what people post on forums like this.


New Blisters:
There is a new metal lord on foot, has a staff. Looks really cool, but I don’t like painting metal, so I don’t know if I will be picking him up.


Rules:
WBB is basically FNP for most guys. Not saying its FNP exactly, but well…it pretty much comes out to being FNP. The way Res orbs work has, obviously, been reworked as well.

Phase out is…well phased out. Not saying the rule is completely gone, but you won’t have to buy a ton of unit X to keep your enemy from just destroying your “Necrons” units and causing your army to get removed.

C’tan are gone, and are replaced with powerful named Necron lords and special characters.

One of the Lords makes Immortals troops, though I am not sure if they are scoring.

Another Special Character has some really nice anti psyker abilities. I don’t think he is a lord, some other sort of Necron maybe? I don’t play Necrons myself, but I didn’t get the impression that he was a boss ‘Cron.

Unlike what people have been saying, not all gauss weapons are rending.

Living metal is changing, but if anything its getting better. Kinda.

A lot of the weird complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing, though many of them will be back in slightly altered form as special abilities or items owned by some of the new special characters.

Necrons will have their magic power guy, but no he isn’t a psyker. I mean he is LIKE a psyker, but is not actually, you know, a psyker. Even if he plays and feels…well you know, just like a psyker.

While the Ctan are themselves out of the codex ( a good thing, since they were way underpowered for gods) look to see their influence still in place.

Over all Necrons are a lot cheaper across the board point wise, though that’s to be expected (GW wants you to buy more little plastic men, and the best way to do this is make it so it takes more of them to fill up an army). Monoliths remain expensive though, and one of the lords was something crazy, like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.

I didn’t see any rules for a transport for the warriors, though I was really hoping they would get something to bring them into the age of 5th edition mech. I wish I could tell you they had a necrhino or nechimera but I just didn’t see anything like that, and I didn’t hear about anything like that either. They have been giving some interesting new fast attack and CC options, but it looks like, at least to me, that they still won’t be at the power level of BA/SW/GK. Still, they will get a much needed boost from their current state, and should be a lot less confusing to play.

I don’t have a release date, but I am expecting an October release. That’s a guess though.

Again I fully expect at least some of this to change, so take this with all the salt you want, but I thought maybe some folks might want some more rumors, and since no one else seemed to want to put this stuff out, I figured I would. Likewise I am only human and it’s possible I remembered something wrong. Anyway, Enjoy.

QUOTE
A summary (added extra info to kelvan's summary).
This summary does contain rumors from various sources (ghost21, i'm looking at you ) but also interpretations from the FoD book (see text).
Have fun!

-------------------------------------------------------------------------

When!?
August / September 2011, possible GW June announcement

• Necrons become cheaper point wise.
• WBB tweaked (it wasnt like before but it stil kept the flavour of them)

-------------------------------------------------------------------------

Necron maladies:
• Flayer disease (can grant fleet of foot, furious charge) interpretation FoD
• Destroyer curse (can grant fearless, feel no pain) interpretation FoD

Wargear: all interpretations FoD, save the res orb
• Crypteks Rod
• Lords Staff
• Lords Warscythe
• Veil of Darkness
• Chronometron
• Phase Shifter
• Night Shroud
• Resurrection Orb (with better version on specific lord)

-------------------------------------------------------------------------

Weaponary / army abilities
• Warscythes (ignore Inv saves)
• Living metal is changing, but if anything its getting better. Kinda
• Unlike what people have been saying, not all gauss weapons are rending.
• Necron are not fearless or stubborn. interpretation FoD
• Possible SaP for some units or granted by Res Orb

-------------------------------------------------------------------------

HQ

Named Lords:
• Lord - The Enfleshed - Sahtah - Flayed Ones (troops?)
• Lord - The Undying - Izarvaah – Immortals (troops?), Warriors, Wraiths interpretation FoD
• The Silent King ? interpretation FoD
• Lord - Voidbringer - Tahek - Warriors, Wraiths interpretation FoD
• Lord - Stormcaller - ? – Wraiths interpretation FoD
• Cryptec - Architect - Ankh the Herald of Dismay - Scarabs, Tomb Spyder, Tomb Stalker, Tomb Wraiths interpretation FoD

(one of them is 240 pts worth, cc specialist vs 2+)

Random Lords
• Anti psyker guy. Pariah ?
• Psyker counterpart guy. Cryptek ?

No C'tans
-------------------------------------------------------------------------

Elites
• Flayed Ones (‘insane abilities’)
• Immortals - large (35mm) base; they are redesigned as larger, bulkier and more dynamic (plastic kit)
• Pariahs - overhaul into Lord retinue (second wave)

-------------------------------------------------------------------------

Troops

• Warriors - no re-cut, possible additional sprue, yellow, orange, red, green rods, possible mark system. (10 per box)
• Scarab Swarms

-------------------------------------------------------------------------

Fast Attack

• Destroyers - redone, new weapon options (Gauss cannons or Tesla beams interpretation FoD) (plastic kit, 1 per box)
• Wraiths (are nasty, deepstrike, 3-5 per unit.)
• New CC unit ?
• No Jump infantry

-------------------------------------------------------------------------

Heavy Support
• Monolith (about same costs)
• Necromancer - Resurrection, Warscythe, Gauss smthn... (plastic kit, 1 per box)
• Tomb Spyders - 3 different builds (plastic kit, 1 per box)
• Gauss-Obliterators - long range artillery units.
• Heavy gauss cannon platform with crew (fast, skimmer) (instead of heavy destroyers).
• Pylon ? interpretation FoD

Si quelqu'un se sent une âme de traducteur!
urhtred_gohslord
Que vois-je ?
GW fera vraiment pour de vrai de la fig' résine?
Tout ça augure du pas trop mal je trouve, même si je regrette la perte des c'tan...
Amha ils sortiront en fiche apoc', ils sont trop important pour simplement disparaître des tables.
sanguinius31
QUOTE
Amha ils sortiront en fiche apoc', ils sont trop important pour simplement disparaître des tables.

De vielles rumeurs en font effectivement part.
Imaginer un duo ou trio de C'tan en partie apo me fait déjà peur. Reste à trouver une parade à la hauteur de ces nemesis.
urhtred_gohslord
Je vois pas bien pourquoi un on aurait ça, par contre...
Un C'tan se ballade d'enveloppe en enveloppe, mais une seule à la foi, non?
sanguinius31
QUOTE
Je vois pas bien pourquoi un on aurait ça

Si je me souviens bien des rumeurs, si; se serait bien une confrerie de c'tan.
urhtred_gohslord
C'est à dire?
Dans le flouffe, GW a multiplié les c'tans comme un certain barbu en toge le faisait avec les pains, ou un c'tan contrôle plusieurs enveloppes à la foi ?
sanguinius31
QUOTE
Via DakkaDakka:


...
1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).

2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.

3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.

4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.

5) Phase out is gone.

6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.

7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.

8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.

9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).

10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg

11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.

12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.
...

Etienne, Duc d'Aquitanie
QUOTE
1) Pas de surprise, les Nécrons sont encore essentiellement des Rois des Tombes de l'espace au niveau du fluff. Un changement cependant est que tous les nécrons de haut niveau sont maintenant intelligents alors que ceux de bas niveau restent basiquement des automates. Je suppose que c'est la même chose qu'avant, mais apparemment, l'accent est plus porté sur le côté conscient/intelligent des Nécrons les plus élevés (en l'occurrence, les Seigneurs).

2) Les C'Tan sont encore dans le Codex...En quelque sorte. Ils ont été déplacés et sont maintenant dans la catégorie Elite, et occupent maintenant un choix d'unité, mais avec diverses améliorations et pouvoirs pouvant être sélectionnés.

3) "We'll be back" n'est plus appelé comme ça, dorénavant, et il ne s'agit pas NON PLUS d'Insensible à la Douleur. Techniquement, il s'agit d'une Sauvegarde à 5+ en bonus, similaire au Feel No Pain, mais qui n'est pas annulée quand la Force est le double de l'Endurance, par une PA 1/2, etc. De plus, cette Sauvegarde est faite A LA FIN de la Phase, après avoir effectué les Tests de Moral. Si l'unité est entièrement éradiquée pendant la Phase ou bat en retraite à la fin de la Phase, la Sauvegarde ne peut pas être utilisée. Donc, pour les adversaires des Nécrons, si vous parvenez à détruire une unité d'un coup ou à les faire battre en retraite, vous empêchez les Nécrons abattus de se relever...A moins que l'unité ne possède une règle appelée "Immortels" ("ever-living"), auquel cas les Nécrons abattus peuvent tenter cette Sauvegarde même si l'unité est éradiquée.

4) Les Armes à Fusion n'ont PAS le "Rending" (Ndtrad : j'ai oublié le nom, c'est la règle de blessure automatique sur un 6). Elles conservent le Dégât Léger automatique lorsqu'un 6 est obtenu lors du Jet de Pénétration, mais elles ont apparemment perdu la règle de blessure automatique quelle que soit l'Endurance de la cible lorsqu'un 6 est obtenu pour blesser qu'elles avaient auparavant. Le Canon à Fusion est maintenant apparemment Assaut 2 PA3 (je suppose que la Force est toujours de 6). Le Champ à Fission du Monolithe ne touche plus automatiquement toutes les unités à portée, à la place, chacune des armes du Champ tire séparément et peut toucher une cible propre, pour un total maximal de quatre unités distinctes.

5) La Dématérialisation n'existe plus.

6) Les Destroyers comptent maintenant comme de l'Infanterie Auto-Portée, et il y a un nouveau choix d'Attaque Rapide, une Motojet appelée Lame des Tombes.

7) Les Immortels occupent à présent un choix de Troupes. Les Pariahs n'existent plus. Les Dépeceurs sont de l'Elite.

8) Il y a bien six personnages spéciaux nommés (même si je n'ai pas plus d'informations à leur sujet). Il y a également un Super-Seigneur Nécron ("Necron Overlord") et une unité de gardes du corps appelés Crypteks. L'unité de Crypteks peut être divisée avant la partie pour qu'ils mènent des unités de Nécrons, d'une manière très similaire à celle des Gardes Loups du Codex Space Wolves. Les Crypteks peuvent recevoir un paquet d'améliorations technologiques, donc il y a maintenant la possibilité d'avoir des chefs d'escoude personnalisés dans une armée nécron.

9) L'armée de manière générale est beaucoup plus mobile qu'avant. Elle dispose de plusieurs unités auto-portées, et de deux transports de véhicules. L'un des transports peut embarquer jusqu'à quinze Nécrons, l'autre jusqu'à dix. Les troupes auto-portées comptent pour deux figurines et les Motojets pour cinq. Le transport qui peut embarquer dix figurines peut faire revenir les Nécrons morts de l'unité (bien qu'il ne permette pas de dépasser la taille initiale de l'unité). Les véhicules nécrons autres que le Monolithe sont des antigrav découverts. Ils possèdent cependant quelque chose appelé "Bouclier Quantique" qui donne à leur Blindage Frontal et Latéral +2 jusqu'à ce que le véhicule encaisse son premier Dégât Léger ou Important, après quoi ce bonus de Bouclier est perdu. L'un de ces deux transports (je ne sais plus vraiment lequel) est apparement un transport personnel pour le Seigneur (et sa suite).

10) Il y a six nouveaux véhicules dans le Codex (en incluant les deux transports mentionnés au dessus). Deux de ces véhicules semblent basés sur ce vieil artwork de Jes Goodwin : http://storage.canalblog.com/29/28/731795/53057637.jpg

11) De manière générale, les Nécons ont beaucoup plus d'arme de soutien à longue portée. Il y a également un nouveau type d'armes appelé Armes Tesla. Ces armes, lorsqu'elles obtiennent un 6 sur le jet pour Toucher, causent automatiquement deux touches supplémentaires. La über-arme Tesla a des chances de toucher toutes les unités autour de la cible initiale, alliées comme ennemies. L'un des véhicules porte le Canon Apocalypse : Portée 72 pas, Force 9, PA1, Lourde 1 Artillerie. CT4 pour le Véhicule.

12) Dans la section Elite, il y a un nouveau Marcheur plutôt imposant. Il possède un Rayon Ardent qui est soit un Fuseur, soit un Lance-Flammes, selon les besoins. Toute unité touchée par ce marcheur compte comme étant ciblée (comme dans le cas d'un Désignateur Laser), ce qui veut dire que toutes les autres armes nécrons qui tirent sur l'unité ciblée comptent comme étant jumelées pour ce tour.
...
sanguinius31
Que du bon!
Une liste d'armée plus variée offrant autre chose que ce que l'on trouve jusqu'à présent.
De nouvelles unitées offrant de la vitesse ou du tir longue portée.
On va voir enfin une plus grande variété de type d'armée.
urhtred_gohslord
"rending", c'est perforant.
Le coup des c'tan en élite me laisse un peu sceptique (il va y avoir du mega nerf tant sur les points que les capacités, m'est avis), mais dans l'ensemble ça m'a l'air d'augurer de l'assez bon, après à voir si le dex ne sera pas "juste" un bâtard entre du nurgle pour la résistance et du tau pour la mobilité et le tir à longue distance...
Etienne, Duc d'Aquitanie
Rending c'est perforant ? Eh ben, j'l'aurais jamais retrouvé tout seul, moi, j'suis plus vraiment à jour au niveau des Règles Universelles, on dirait...

Perforant, c'est pas une des règles du Canon d'Assaut ?

Enfin bref, tout ça pour dire, cette histoire de C'Tan a niveaux de puissance variable me plaît pas trop, en fait, Elite ou pas Elite...Pis on attend toujours des C'Tans qui fassent le poids face aux Démons Majeurs de Forge World, hein...smile.gif

Sinon, question nouveauté, ils sortent un paquet de nouveaux trucs avec des jolis noms, c'est dingue on dirait moi avec une Campagne Estivale...Reste à voir ce que ça va donner, je suis particulièrement sceptique pour les Motojets, je sais pas pourquoi, un a priori comme ça...Disparition des Pariahs, étrange, non ? On retombe dans l'âge technologique ouskya le barbarisme, alors que ces Pariahs, en tant que "next génération of the suprême race with bacon and double coke" donnaient une petite touche...étrange certes, mais une petite touche de différence...

Titi
urhtred_gohslord
C'est vrai que les pariahs étaient un peu la seule innovation technologique dans 40k (avec les taus et les orks dans une certaine mesure).
peut-être ont ils décidé de les virer pour avoir du full nécron squelettique (colonne vertébrale, cage thoracique et membres à peu près pareil).
Et si, perfo c'est le même que le canon d'assaut : sur un 6 en blessure tu perces l'armure/ +1d6 de péné
La blessure et énergétique automatique sur du 6 en touche, c'est le perfo de la V4, ça^^. (d'ailleurs, RIP à mes arlequins qui sont pas sortis depuis le début de la V5 à cause de ça^^.)
sanguinius31
chez Warseer:
QUOTE
Okay continuing on here with some nice stuff:


13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).


14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!


15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.


15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.


16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.


17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).


18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.


19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.


20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.

So it sounds like Scarabs may play a major role in most Necron armies!


21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).

Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.

The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).


22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2024 Invision Power Services, Inc.