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> V5 de warhammer 40k
Kregwitch
post Nov 16 2007, 05:12 PM
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Vu qu'il n'y a pas de post parlant de ceci, je tenais à informer les membres du forum qu'on pouvait trouver en ce moment sur warsee et de la part de sources assez sures, que d'ici cet été sortirait la V5 de 40K. Certes, ça semble capilotracté, mais cela pourrait bien être véridique, puisque certains éléments le laissaient prédire.

Au programme :

- tableau unique de domage pour véhicule (façon apocalypse)
- on retournerait à la V2 pour les régles de véhicules
- sur un 6, dégat léger auto sur un véhicule, même si la force de l'arme ne lui permet pas.
- antigrav en profil bas uniquement pour un mvt de 12 ps
- nouvelles regles psy
- nouvelles régles CàC

et une tartine de nouveautées avec pour la rentrée 2008, la GI, avec dead korp plastique (livré avec têtes sup' pour faire valaha), valkyrie plastique, etc... eldars noir, space worf et nécrons pour fin 2009.
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jarran29
post Nov 17 2007, 11:45 AM
Message #2





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de warseer

QUOTE
- First of all, WH40K V Edition will see the light before summer 2008 (yes you read it right), just after the Codexaemons.
There's not much in the new edition that is going to be radically changed, the things which will be modified for sure are:

1) rules about vehicles
2) damage chart for vehicles (MAYBE we'll have one only chart for glancing and penetrating hits, with modifiers according to the weapon which scored the hit - note that this is an uncertain rumour)
3) rules about psychic powers
4) small variations on hth combat

the source denied any further explaination.

It has been speculated that the new Starter Box will include SM and Orks (both in plastic).


**********


And THEN?

- Codex: Imperial Guard.
New miniatures are ready, the Codex is still undergoing the brainstorming phase
It is almost certain that the Combat Doctrines will remain in the Codex.
New plastic soldiers with great coats and different heads: we'll have Death Korps of Krieg and Valhallans!!!
Possible new Valkyrie in plastic.
New bits for the Sentinel in order to be able to field all of the four patterns in plastic!
New bits for Rough Riders.


- Dark Eldar.
The entire range is going to be redone with new design.
At the moment they're going to made the first new models!
The rules (according to the source) are NOT going to be much changed, except for some units (the source didn't specify which ones).


- Necrons
We won't see them before the end of 2009!!!
However, the Codex will be redone and will feature new models.
Pariah and Immortals are going to be redone.
Maybe new bipod/vehicle?


- Space Wolves
end 2008 - beginning 2009
The Codex has been planned, but nothing is certain.
MAYBE (uncertain rumour) the SW list will be integrated with the 13th Company's units and rules.


Unfortunately, the Codex:Inquisition is still not in schedule We won't see it for a veeeeery long time...


QUOTE
Warhammer 40K 5th Edition Speed bands

Rhinos and Rhino variants: Slow=6”, Combat=10”, Fast=17”.

Chimeras, Chimera variants and ‘Land Raiders: Slow=5”, Combat=8”, Fast=14”.

Leman Russ’ and Leman Russ variants: Slow=4”, Combat=7”, Fast=12”.

Bikes, Light Vehicles, ‘Land Speeders MK III, Grav Tanks: Slow=8”, Combat=15”, Fast=20”.

Jet Bikes, Vypers, ‘Land Speeders MK I/II, Raiders: Slow=9”, Combat=17”, Fast=25”.

Warhammer 40K 5th Edition Vehicle Damage Charts

Tracks/Engine/Propulsion
1. The vehicle’s movement is permanently reduced by 6”.
2. The vehicle’s movement is permanently reduced to its slow rate.
3,4,5. The vehicle is immobilized, if it was moving it will move out of control next turn and then come to a permanent halt.
6. The vehicle is immobilized as above but the attack damages the hull as well. Roll for penetration on the hull as if the attack had hit there as well, applying any resulting damage from the hull damage table.

Hull
1. The vehicle is stunned. No one in or on the vehicle can shoot next turn and if moving it will be out of control.
2,3. In addition to being stunned, every model in or on the vehicle will take a wound on 4+ unless they can make their basic armour save.
4,5. The vehicle is destroyed and all models on board take a wound on 4+ unless they can make their basic armour save. The vehicle will move out of control and then come to a permanent halt after which any and all models that survived must dismount.
6. The vehicle is destroyed, then its fuel and ammo detonate. In addition to result 4 or 5, any models within D6” of the vehicle at the point where it comes to a stop will be wounded on 4+ unless they can make their basic armour save. So unless surviving crew and passengers are clear of the vehicle, they will take a second hit. They are given the chance to disembark and move in their next turn before the vehicle blows up.

Turret
1. The turret gunner is stunned and any weapons in the turret may not be fired next turn.
2. The turret is damaged and the gunner stunned as above. The turret may not fire next turn and any firing after that is with a –2 ballistic skill penalty.
3. The turret is damage and the gunner stunned as per result 2 but the turret is now jammed in the position it was facing when it took the hit and the gunner will take a wound on 4+ unless they can make their armour save. The turret can now only fire at targets directly in line with the gun.
4. The weapon fitted in the turret is destroyed and may no longer be used, the turret gunner takes a wound on 4+ unless they can make their armour save.
5,6. The turret is blown off destroying the vehicle, it lands 2D6” away in a random direction. The turret gunner and anything it lands on take D6 strength 9 hits with a –6 save modifier and D6 damage. All models onboard the vehicle take a wound on 4+ unless they can make their basic armour save. The vehicle moves out of control in its next turn then comes to a permanent halt after which any survivors must disembark from the flaming wreck.

Sponson/Weapon
1. The gunner is stunned so the weapon may not fire in its next turn.
2. The weapon is damaged and the gunner stunned. It may not fire in its next turn but can fire after that with a –2 balistic skill penalty.
3,4,5. The weapon is destroyed and may no longer be used, the gunner takes a wound on 4+ unless they can make their basic armour save. 6. The weapon is destroyed as above but the explosion damages the hull. Roll for armour penetration on the appropriate hull armour as if the attack had hit there as well applying any damage sustained.

Bike
1. The bike’s rider/s are stunned; they may not shoot next turn.
2. The bike’s rider/s are stunned as above and the bikes maximum speed is reduced by 6”.
3. The bike’s rider/s are stunned as above and the bike is immobilized. It will move out of control next turn and then come to a permanent halt. The rider/s do not have to dismount and are no longer required to maintain unit coherency, but they will be effected by the last man standing rule if they don’t. Their bike counts as cover.
4. The bike is immobilized as above and blows up wounding the rider/s on 4+ unless they can make their basic armour save. If they survive they must dismount from their bike.
5. The bike explodes, moves out of control next turn then comes to a permanent halt. The rider/s take a wound on 3+ unless they can make their armour save with a –1 save modifier. If they survive they must dismount from their bike.
6. The bike explodes as above but any one within D6” of where it took the hit takes a wound on 4+ unless they can make their basic armour save.
The crew of jet bikes that suffer immobilized results while moving at 15” or over will take a wound on 4+ unless they can make their basic armour save, this is in addition to any other damage.

Light Vehicle
1. The vehicle’s crew/passengers are stunned and may not fire next turn.
2. The vehicle’s crew/passengers are shaken; they may not fire next turn as the vehicle moves out of control.
3. The vehicle is shaken as above but its maximum speed is reduced to its slow rate.
4. The vehicles engine is destroyed, it is shaken and then comes to a permanent halt. The crew of a skimmer moving faster than 15” effected in this way will take a wound on 4+ unless they can make their basic armour save.
5. The vehicle is effected as per result 4 but all models onboard will take a wound on 4+ unless they can make their basic armour save, once it comes to a halt all survivors must disembark.
6. The vehicle crashes as above and then explodes! Any model within D6” of the vehicle after any survivors have disembarked take a wound on 4+ unless they can make their basic armour save.

Dreadnought Arm
1. The arm is partially paralyzed and can still be used to shoot but not to fight in close combat. Reduce the dreadnought’s attacks characteristic by 1.
2,3. The arm is partially damaged, it cannot be used to fight in close combat as above and its ranged weapons have a –3 ballistic skill penalty when used.
4,5. The arm is destroyed, any ranged weapons on it may no longer be used and its attacks characteristic is reduced by 1.
6.The arm is destroyed and its weapons & ammunition explode damaging the body. Roll for armour penetration on the body’s side armour as if the attack had hit there as well applying any damage as normal.

Dreadnought/Walker Legs
1. The dreadnought/walker staggers D4” in a random direction colliding with anything moved into but can move normally next turn.
2. The dreadnought/walker is knocked about and may not move next turn and can only fire one weapon.
3,4. The leg is seriously damaged and the dreadnoughts/walkers movement statistic is halved for the rest of the game.
5,6. The leg is blown off and the dreadnought/walker is immobilized for the rest of the game but can still fight in close combat or shoot but with –2 weapon skill and ballistic skill penalties.

Dreadnought Body
1,2. The controller of the dreadnought is stunned. It can only move at half rate next turn and will fight & shoot with –2 weapon skill and ballistic skill penalties.
3. The dreadnoughts controller is wounded or damaged but can fight on. Permanently reduce its weapon skill, ballistic skill and initiative statistics by 2.
4. The dreadnoughts motivation systems are badly damaged leaving just enough power to fire one weapon or use one arm with a –2 weapon skill or ballistic skill penalty. The dreadnought is immobilized and will completely shut down after D3 turns.
5. The controller of the dreadnought is killed or badly injured, the dreadnought staggers D4” in a random direction then collapses and does nothing for the rest of the battle.
6. The dreadnought is destroyed and anything within D6” of it takes a wound on 4+ unless they can make their basic armour save.



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Posts in this topic
Kregwitch   V5 de warhammer 40k   Nov 16 2007, 05:12 PM
fatmike   Puisqu'on en est aux rumeurs, L'infanter...   Nov 16 2007, 06:16 PM
Lapinator   Déjà la V5 ????? ohmagad... Ils ont même pas eu...   Nov 16 2007, 06:23 PM
Nemo-le-poisson   C'est une blague? Déja?? Je veux dire... ca...   Nov 16 2007, 06:30 PM
fatmike   J'ai pas dis le contraire sur le mouvement. Je...   Nov 16 2007, 06:39 PM
Kregwitch   Oui V5 pour la forme, ce serait davantage une V.4....   Nov 16 2007, 07:41 PM
fatmike   La V4 est sortie en 2004. La V5 sortirai donc en 2...   Nov 16 2007, 08:46 PM
Arcturus   Mais la version 3 a durée prés de 10 ans... Sa m...   Nov 16 2007, 10:42 PM
jarran29   de warseer tout simplement ;)   Nov 17 2007, 11:45 AM
fatmike   Aouch !! Perso, moi, j'adore. Mais qu...   Nov 17 2007, 12:09 PM
Nemo-le-poisson   Je vois surtout qu'a peine apo et la v4 so...   Nov 17 2007, 12:51 PM
botrix   Les regles des véhicules V2? :wub: Si ca se con...   Nov 17 2007, 04:17 PM
Nemo-le-poisson   sauf qu'entre la V3 et la V4 il s'est e...   Nov 17 2007, 04:56 PM
Kregwitch   Sauf que tu te contredis toi même et ce, en effe...   Nov 17 2007, 09:47 PM
Nemo-le-poisson   Sauf que tu te contredis toi même et ce, en effe...   Nov 17 2007, 10:14 PM
Kregwitch   Ce n'est pas compliqué, tu dis que les person...   Nov 17 2007, 10:35 PM
Nemo-le-poisson   Et en quoi revenir à la v2 changera les choses??...   Nov 17 2007, 10:57 PM
Elric130   Ben personnellement je pense arrêter la les frais ...   Nov 19 2007, 10:01 AM
Etienne, Duc d'Aquitanie   Bon eh les comiques, on lève le pied, okay ? Nemo-...   Nov 19 2007, 10:42 AM
Nemo-le-poisson   A la relecture de mes dires je contaste en effe...   Nov 19 2007, 11:08 AM
Vinsky   Tout d'abord, je dois préciser que j'ai co...   Nov 20 2007, 09:30 AM
Nemo-le-poisson   ça signifie que tout le monde se retrouverait av...   Nov 20 2007, 09:43 AM
fatmike   Bon celle-là, je ne l'avais pas vu passer. M...   Nov 20 2007, 01:12 PM
Khelian   Pour avoir parler avec le responsable GW de 10 bou...   Nov 20 2007, 01:23 PM
hexonerane   Pour avoir parler avec le responsable GW de 10 bou...   Nov 20 2007, 11:50 PM
Supertortue   Salut Malgré le fait que je désaprouve la politiqu...   Nov 21 2007, 12:41 PM
Triz'   Games - Rackham même combat ? On passe au jeu de ...   Nov 21 2007, 12:59 PM
Nemo-le-poisson   Aprés reste à savoir si rester au jeu plus ...   Nov 21 2007, 06:07 PM
Supertortue   N'empêche que si GW coule, je ne sais pas si j...   Nov 21 2007, 06:44 PM
botrix   Si GW coule... J'ai envie de dire: et alors? V...   Nov 22 2007, 04:09 AM
Ramgrith   Une V5, vous plaisantez, je viens juste de découvr...   Nov 22 2007, 10:17 AM
Vinsky   + 1 Botrix C'est pas parce qu'un jeu n...   Nov 22 2007, 11:51 AM
Triz'   GBA : RIP Reste Kraken-Editions (Alkemy) et Black...   Nov 22 2007, 01:36 PM
jarran29   ca c'est sûr... par contre, c'est lantern...   Nov 22 2007, 04:01 PM
Lapinator   J'ai demandé au polo noir de mon GW : -Ceux ...   Dec 1 2007, 03:42 PM
cacahuète master   Même réponse de la part du responsable région de m...   Dec 1 2007, 05:53 PM
Kregwitch   C'est pas nouveau que les polos rouge aussi bi...   Dec 1 2007, 05:54 PM
Gaara du désert   Ils le savent que quand c'est officiel ;) e...   Dec 1 2007, 06:56 PM
botrix   bin si, vu que GW traque les fuites et utilise don...   Dec 3 2007, 02:19 PM
merlin   Salut ! déjà je tiens à répondre sur le fa...   Jan 16 2008, 11:10 PM
Elric130   [color=red][font=Impact]VIVE LA V2[/color][/font] ...   Jan 17 2008, 09:03 AM
Slayer le Boucher   Les papis(V2istes) font de la resistance ?^^. Tra...   Jan 26 2008, 04:57 AM
Varn   10) You can shoot over other squads if you can see...   Jan 26 2008, 01:58 PM
fatmike   Exactement. Si les rumeurs se confirment bien ente...   Jan 26 2008, 06:17 PM
caius_heh   Je ne vois pas vraiment ce que ça change... Surto...   Jan 29 2008, 12:37 AM
Supertortue   En ce moment, sur une minidev, si t'a 5 blessu...   Jan 29 2008, 12:13 PM
Azrael rose sanglante   Bon de toute façon, on peut voter pour, on peut vo...   Feb 9 2008, 11:17 PM
Ynnead   effectivement on arrive plus dans un jeu corps à c...   Mar 4 2008, 10:50 AM


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