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Damned
Le Games Day de Los Angeles aura permis aux yeux ébahis de montrer en preview quelques gurines déja peintes d'Elfes Sylvains.

En voici les photos :

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Damned- Bave hein...?
asmodai
Magnifique à part les têtes qui sont particulièrement mal faite et assez horrible.
Et pourquoi ils ont un moitié du visage caché par un masque ?
Lucius
cette espece de masque me fait penser au film "Dunjeon & Dragon" (un si beau nom pour une telle merde...) avec des elfes, surement des foret, a moitie caches par des masques... la on dirait des elfes noirs les mecs ! et puis la peinture c'est une couche de base et des eclaircissement...pas terrible, je savais qu'ils voulaient leur donner un cote sauvage mais faudrait qu'ils restent vetus de vert tout de meme !

Figurine jolie si on lui tranche la tete et avec une peinture elfe sylvaine !

tcho


Lucius- pourrave ce film...
Damned
Voila encore de la gurine en présentation chez Gueuweu uk.

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Damned
asmodai
Les archers en vert et marrons font déjà plus elfes sylvains.
Certaine poses sont dynamiques ce qui est un plus.On peut aussi voir que toutes les têtes n'auront pas la moitié d'un masque.L'état major est pas mal n'ont plus.
Que du bon pour ces chers elfes sylvains.
Le 3ème schéma vert et marron est le plus beau.
Cela me fait penser aux elfes du seigneur des anneaux.
Deathwing
Ah ben c'est pas trop tôt, depuis le temps que les joueurs les attendent.

Voyons voir, ça a l'air pas mal du tout, reste à voir les règles maintenant.

QUOTE
Cela me fait penser aux elfes du seigneur des anneaux.

En effet, moi aussi.
asmodai
Et voila un ou une mage elfe sylvains :
Draaz
Damned pourait tu retrouver les images que tu présentai je me souviens plus des quels il s'agissait...
Sinon le mage sylvain est vraiment superbe
lors du GD francais on a pu voir des sortes de Dryades ainsi que les nouveau forestiers et leur champion + un hero elf sylvain
je pose les images dès demain

+
asmodai
Darigaaz il s'agit d'une mage et non d'un mage.
Je suis impatient de voir les photos.
Draaz
je l'avais bien vu, masi ca reste un mage wink.gif un mage femme eh eh

sinon voila pour ne pas vous faire attendre j'ai mis sur le net les news sylvestres (dsl pour la qualité moyenne mais on fait comme on peut...)

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+
asmodai
Alors je sais pas si c'est moi ou c'est pareil pour tous le monde mais la seul chose que je vois c'est un carré blanc avec une croix rouge à l'intérieur.
Après je nie pas que se soit le PC qui déconne mais on sait jamais.

edit de draaz : ca doit etre ton PC, j'ai demandé à d'autres membres et ils voient les images
asmodai
C'était effectivement mon PC et je vois les images.
Le héros avec arc est très beaux et les forestiers sont des petites merveilles.Les elfes sylvains vont avoir une des plus belle gamme de figs.
C'est quoi les lémures ?
Et darigaaz pour un modo faire un monoligne wink.gif .
Draaz
QUOTE
C'est quoi les lémures ?

je crois que ce sont les Driades en un peu plus gros (un petit homme arbre dirons nous...)

QUOTE
Et darigaaz pour un modo faire un monoligne  .

tu préfères comme ca wink.gif


+
Gyaume83
Tout ça s'annonce bien dites moi. Les héros on l'air pas mal, les troupes sont correctes. La graure a l'air soignée, et fine. tant mieux. Je les attend avec impatience.
Guillaume
Onitsha
C'est vrai que cela a l'air de très belles figurines, j'en connais qui vont être content ! Gaume qui espère que les elfes sylvain seront une armée raisonnable et cbalm qui ne fait que nous rabattre que les Skaven et une armée a combo mais pas bourrine?
Lucius
enfin, an 2000, je rentre dans un GW, je demande ou sont les elfes sylvain et ce pourri de vendeur me rabat sur les elfes noirs (voyez ce qu'on a fait de moi) et la bim, 5 an apres, tadaaaaaa !!! c'est des rapides dites moi .

bon alors les figues sont enormissimes, avec la vielle gamme qui est plus que respectable ca va faire une panoplie d'archers a exploiter pour voir des armees a theme de folie !

tcho

Lucius- j'aimerais bien des sandales pour aller avec ma jupe verte...
Arathelis
C'est bien beau tout ca, mais le livret il sort quand ?
Lucius
soit en fin d'année soit début 2006
maintenant que les figues arrivent c'est bon c'est lancé !

tcho


Lucius- supposition of course, rien d'officiel
asmodai
Depuis le temps qu'on les attends on peut attendre encore quelque mois :D .
Sinon vilain Arathelis le monoligne est interdit.
Pour le livre je penche plutôt pour la rentrée.
Gyaume83
Beh ça change de la reine papillon hein. La figurine est dans l'esprit Nightbringer/ decievier 40k, mais reste très belle. J'aurais quand mêmevu une flore plus variée à la base.

Guillaume
Lucius
Ariel... bon alors question mensurations ba ca reste une elfe hein...hum.. mais moi je trouve que elle fait un peu elfe noire ici, enfin sur le dessin, apres la figue ne me semble pas tellement a la hauteur du croquis, et puis c'est du plastique alors les details sont po terrib'

la pose reste une innovation, je trouve ca tres bien.

tcho


Lucius- Ariel copine...
asmodai
Voila un héros elfes sylvains très beau.
Tellement beau qu'il va faire un merveilleux noble ou dynaste elfes noirs.
Lucius
oula oui !

ventre saint gris ! je le veux ! parfait petit tullaris ca... moi qui cherchait une figue a convertir... hihiii

une coupe de cheveux un peu differente que d'hab c'est pas mal du tout, et une epee a la FF ca claque aussi !

bueno

tcho


Lucius- comment on fait pour le capturer ? un piege a loup et une framboise au milieu ?
asmodai
C'est vrai qu'il est très beau.En plus il a un coté très classe et ténébreux.
Il ne convient pas aux elfes sylvains.Il est pour les elfes noirs.Enfin un dynaste à pied qui fera très bien.
Je sais ce que je vais acheter cette été.
Deathwing
Pour la sortie de l'armée, c'est prévu provisoirement pour le 20 juillet de cette année, oui messieurs!
Sinon pas d'autres news.
Au passage, j'espère qu'ils vont resculpter Orion aussi.
asmodai
Tous les joueurs elfes sylvains sont content car comme la dit Deathwing ils sortent le 20 juillet.
Pour Orion, il est prévu qu'il soit resculpté et d'autes persos spéciaux vont suivre.Par contre ce n'est pas Ariel mais seulement un simple mage.Ariel a des ailes de papillon et il n'est pas prévu quelle soit resculptée.
Damned
Et un livre d'armée qu'il est bon à manger en rumeur !

QUOTE
-Armybook will be 80p. strong. 2 armies: WE and Forest spirits, can be mixed.
-Dryads will be core, he saw pics: old wifes, hung with ivy, reaching for their prey with ghostly hands. He thinks they're fantastic.
-No grining WE horses anymore, hurra. New horses are wearing a kind of short harnish around head and neck. Seemed to look very nice. 8 in a box.
-Wardancer was the most beautiful model ever seen by reporter. Calm pose, one foot on a trunk, sword drawn in front of him.
-Warhawks look more like huge pigeons, riders are actually Warhawk surfers...

Wood elf characters come with bows.

They apparently sculpted a ton of Wood Elf character models. 4 mages and 4 combat characters according to Phil.

-Not sure this has been indicated before but Dryads apparently will still have a 5+ armor save in addition to the 5+ ward they now will get. Phil described them as scary hags, not quite what I was hoping for but who knows what they will actually look like.

-There is indeed a Hero level Forest spirit. I forget what he called it but it's essentially a dryad hero. The Lord level Treeman is called an Ancient, and there is still a rare choice Treeman, meaning to get a treeman you don't have to take the Lord level one.

From wood eater:

One little bird comes to me some days ago and said

Lords

1. Wood elf highborn=old forest lord
2. Archmage
3. Anchient treemen (lord+rare, can shoot after march at 6" as grapeshot). Move=5. Other stats as Green Dragon, exept Ld 9 and Int 2. Stubborn.

Heroes

Noble\mage\driad hero (level 1 mage)

Core

driads\glade riders\glade guardians\eternal guard (special if no highborn)

Special

wardancers\ warhawks \ wild hunt (powerful version of riders) \ analog of 40mm monsters (rank and file, 65 points per one)

Rare

Eagles\Treemen\waywatchers


A lot of special rules such as Courts (ability to ride unicorns\stags\be wardansers), sprites (something like gnoblars mixed with virtues).

New background. Main theme - Wild Hunt in all gothic glory.

warhawk riders:

40 points

1 A from hawk=S3, 1 from rider S3+spear. 6+ armor, T=3, 2 W, flying cavalry



glade guardians

10+, 12 points, longbow with S4 at short range. Rank-and-file, per each unit you can take skirmish\scout with normal longbows.

glade riders

24 points. As old exept 6+ armor...

1. improved Glade Riders

26 per model, 5+ armor, fear (at charge)+some special rules

2. Arch mage know beast\life\Athel Loren lore
Treemanlord can cast 2 tree singing as bounds
Treeman only one.

New lore:

1. Tree singinig: move wood\d6 s5 in wood.
2. Magiñ missile 6+, s4 (or s5 if near wood)
3. regenerate on caster\unit
4. Unit can't be harm by non-magic shooting
5. Dunno, can't remember.
6. Analog of Orcs 6th spell from little waagh


No more hunting spear. A lot of strange wards (such as 4+ if within 6" of wood), arrows, bad magic weapons (new spirit sword working as Mind War exept both ways).

Forest spirits; treemans, driads, branchweaver (driad hero), 40mm monsters. 5+ daemonic ward, fear. Elf can't join.

Waywatchers:

killing blow by shooting
-1 to hit with shooting
scouts, scirmish, could deploy as earlier
no more LOS 4" in woods (iirc)

24 per model

Wardancers:

as earlier, no more unbrekable dance but 4+ ward dance. +1S on charge

No banners and musicians for driads and dancers.

Glade guardians: 1:1 ratio, no less

Eternal guard:

12 points, 5+ armor, 2 weap + second rank with spears.

Treeman; no more special attack

Tree-kin

M=5 T=5 S=5 I=2 As=4+ 3-12 per unit.

iirc on short

treemans lose 1M, spec. attack, Unbreakable if no wound, but get 5+ daem ward and stubborn. 325 points+2 bounds+100 points sprites+shooting attack. Seems fair. More universal Lord choise.

But I think that new woody can play hard only with heavymagic=Archmage+3 driad hero or A.Treeman+2-3 mage.

ok. driad hero at 65 could be level 1 mage for +50 pts, iirc.

No way I could describe some sprites... Oh, if you could imagine winged frog mixed with hedgehog with bow in the hands... then you get idea...

I heard that the Warhawk RIders were getting "Hit and Run".
And Waywatchers could use the Chamelion skink deployment as well...

Heroes can be upgraded by the Court theme. Wardansers ability, waywatchers ability, white stags. unicorns only allowed for specific Court.

Glade guards have only LB. So, 10+ for 12 points rank-and-file no-armor archer seems to me as poinsink.

Treeman lord has Ld 9

Wild riders have no better 4+ armor (i just can't remember, but seems that woody now have no shields at all), S4+spear, but a lot of special rules.

Wood Elves:
Own lore list, no details.
Only new unit (after a bit of prodding) is a special, ogre sized, forest spirit,
Stag options only for characters. Even after repeated question, phrased differently, no new stag rider units reported.
Warhawk riders on smaller hawks, more of a surfing look.
Dryads to be core, if Forest Spirit Lord taken.
Wouldn't talk about special characters.
Dave couldn't remember/couldn't talk about exactly what changes were being made to the list. He said that he hadn't seen the army list yet.
I was an idiot and didn't ask about the release date, but sneak peaks should start on the website in Mid-may, with nearly the full line at Chicago Gamesday in the case.

Here's 1 of the most accurate army list predictions I've ever seen:

Lords
Forest Lord (wouldn't be surprised if the name changed though)
Archmage
Treeman Elder/Ancient

Hero
Glade Guardian
Bladeweaver
Mage
Forest spirit (Hero level Dryad. No mention so far but I wouldn't be surprised).

Mounts (not for tree spirits though)
Elven steed
Forest Dragon (Forest lord only)
Great eagle
Unicorn (mages only)
Warhawk (unlikely)
Great Stag (possibly The White Stag/Hart)

Other possible heroes put forward were Beastmasters and Waywatcher heroes but if they are in there I expect them to be purchasable skills like High Elf Honours.

Core units
Archers (possibly with scout upgrade)
Glade Guard
Dryads
War Dancers (go up the special or rare dependant on how many wardances they buy).
Glade Riders

Special
Warhawk Riders
Tree-Kin (ogre sized Treemen)
Stag Riders/Wild Hunt (mostly likely candidates for unit that hits as hard as heavy cav.)
Great Eagles
Scouts (if they haven't been absorbed into archers as an upgrade)
Winter Guard (possibly here maybe Rare)

Rare
Waywatchers
Treemen (like Dragon Ogre Shaggoths you can take treemen as a lord or a rare choice both have same stats).
Winter Guard (if they aren't special)

Waywatchers might get KB rule.
Dryads rumored to be core.
Tree-Kin - new hard hitting unit.
Treeman - maybe becomes a Lord choice and Rare choice (like Shaggoth, BoC)
Winter Guard - rumored to be the elite unit
Orion - comes back ! they say
Special Character : Elf Soul Twin - is on the dragon, if one dies, but the other doesn't, it comes back.


Damned
Damned
Le Site de Gw nous indique les dates de sorties des nos amis des forets (et autres) :

http://fr.games-workshop.com/news/sorties.asp

Damned- Comme ca plus de doutes.
Deathwing
Hop, petite image
user posted image

BAAAAAVE!! C'est beau!
Lucius
Bon les elfes sylvain ca va etre ma prochaine armee je sens ! mais vers Noel, apres que la folie soit passee, bref on s'en fout,

les danseur changent assez de style et je prefere vraiment ceux la, idem pour les dryades et puis heros qu'a poster deathwing..... je crois que il va faire toute les gammes elfes avec diverses conversions ! (si c'est pas triste de finir en Druchii)

vous avez des news concernant la cavalerie legere ? superbe unite mais horriblement chere en fric, il les sortes en plastiques ou non ?
vu que apparement GW fait de plus en plus de plastique...

en tout cas pas mal de nouveautes sur la liste d'armee, ca va faire un truc tres diversifier et c'est que du bon !

tcho


Lucius- qui bave si fort que on pourrait le tuer dans le noir...
Balzambar
Personnellement j'adore les elfes mais la , chez games c'est de pire en pire, la spulture est de plus en plus moche ; ou est donc Jess Goodwin. J'ai commencé a jouer en 1985 notament avec la horde sauvage ; à cette époque les scultures étaient superbe avec du mouvement et de la finesse.

Sans parler des regles qui changent tout le temps et rendent obsolettes certaines figs payer a prix d'or... Tout ça pour dire regardé donc ce qui ce fais en France, comparez et dite mois votre avis; franchement.
Feu-follet
Certes on peut se plaindre de la qualité de certaines figurines mais dans l'ensemble on ne peut que rester admiratif sur l'évolution des diffèrentes gammes.

Personnellement, je trouve les diffèrentes figus sylvaines très au point hormis les dryades. J'aimais bien l'ancien aspect.

Après il est vrai que le héros va appeler moults modifications pour tous les joueurs elfes pour leur plus grand plaisir à mon avis. smile.gif

Mais bon il faut voir encore une fois comment l'armée va-t-elle être développée ?
Damned
C'est loin d'être du lourd, mais bon ca permet de "distinguer" ce qu'il y aura dans la grosse boi-boite.

user posted image

En plus faut déchiffrer.

Damned
Deathwing
Mais c'est que ça a l'air pas mal du tout çà! Bon OK on voit pas grand chose mais le peu que j'arrive à distinguer me hurle que c'est magnifique.
Vivement des images en gros plan.
asmodai
Une "compilation" des figs elfes sylvains a été mise sur le site de GW américain.
Ici
Les deux jumelles sur le dragon et la majorité des autres figs sont très réussi.
Je trouve les lémures très bof.
Damned
Puisque tu rajoutes une couche l'ami Asmo, je vais en faire de même. (En provenance de Dakka.)

L'ami Orion.

user posted image

Elhann

user posted image

Bien à vous,

Damned
Deathwing
Franchement, d'après les photos, je trouve que c'est l'armée la plus magnifque que GW ait jamais sortie!
Et j'adore les nouveaux coursiers elfiques.
Sims
bon premier avis sur les perso :

orion me fait penser au geant vert ^^ (oui oui celui de la pub)

je prefere son ancienne sculpture

sinon le nouveau personnage homme arbre me plaie bien a va remplacer mon vieille arbre tout moche :P
Mojo JOJO
Je trouve les waywatchers trop forts. Les archers et les cavaliers sont également très bien (enfin des coursiers elfiques corrects. Vous ne trouvez pas qu'il y a comme une inspiration rackhamienne?)
les dryades j'adore par rapport aux anciennes.

Par contre les rajouts sur l'ancien dragon c'est de l'abus c'est moche. Mais les jumelles sont excellentes.

pour les ents je préferai de loin les anciens.
Les surfeurs sur aigles ça fait un peu bizarre, très "legolas" et les cagoules sur la gueule des aigles c'est moche.

Et le sorcier il est bof mais c'est peut être la peinture qui fait ça.

je jouerai bien quelques figs dans mon armée HE. les cavaliers en patrouilleurs ellyriens (les figs originales sont à chier, les archers étaient pas mal à une époque mais je crois qu'on ne trouve que les lanciers maintenant) et les archers en guerriers fantomes.

Mod Damned: Liens déja proposé plus haut.
Belannaer
Je sais que Asmodai a déjà envoyé la photo

user posted image

Mais je la trouve tellement belle que en couleurs elle vaut vraiment le coup d'oeil ! Sinon je ne sais pas vous mais moi je préférais l'ancien Dragon des Forêts. Mais toutes les autres figurines sont magnifiques, à part peut-être les lémures.

PS: il ne vous fait pas un peu penser à Belannaer?
Mojo JOJO
des fois on se demandent ce qu'ils foutent chez GW. Il y a pleins de figs non scultés ou moche ... et faut qu'ils rescultent les belles en moins bien. je parle pour Orion, les hommes arbres, le dragon, ... mais c'est pareil dans d'autres armées : chez les HE il y avait les guardes phénix, les lions blancs, Tyrion, Téclis...
Squall.the.gunblader
Il est clair que certaines de ces figs sont splendides ,bien que je ne compte absolument pas me faire une armée Elfes silvains ,je vois bien ma sorcière ou le champion de mes cavaliers sur ces manifiques coursiers ,si je ne change pas tous mes chevaux contre ceux-la (si je gagne au loto bien-sur ) .Autrement il est vrai que le noble ferais une très bonne base pour une convertion E.N. ,même si pour l'instant je ne compte qu'utiliser ses bras et son arme ,vraiment classes ;enfin pour résumer et comme tout le monde :vivement la sortie !
Damned
... Ou comment faire le résumé d'un Livre d'armée :

QUOTE
I'll try and put as much info down as I can. But also try and keep Mach out of trouble. If he or any of the mods think I've got to far, please delete or edit this thread as you see fit.

Lets start simple army rules

Still get free wood, and all shooters (All) have no -1 for moving and shooting.

Next core

Glade guard (ie archers)
Pretty much whats been said. 1 point less, strength 4 at short range. Minimum unit size 10.
Notes. Overall a slight improvement I think, but losing units size of 5 is a blow.

Glade guard can up grabe to scouts at +5 points model, making them the most expensive scouts in the game.
They lose strenght 4 at short range. Unit size is 5-10 models. And you may not have more units of scouts than glade guard. One unit can have magical standard up to 25 points.
Notes - being core is nice. But that really is only the good part. There points cost is stupidly high and you still have to the archer units, making an all scout army impossible, guess only lizzies get that.

Glade riders.
They cost a point less than they do now when armed with longbows. Command choices have got up in cost +1/+2 for musician and standard bearer. Champion has come down but, gets the less useful +1bs, rather than +1 attack. No magical standard.
Worst of the lot, they have gone from being the best armoured fast cav in the game to one of the worst. As they have no armour at all, nor can they buy any. So they just have a ST of 6. Unit size is 5-10.
Notes - overall a unit that wasn't over powered to start with, has had some serious nuturing. Nice is the fact they get spears and longbows, but they no have no armour, worse command choices and no magical banner.

Eternal guard.
Core unit if the army is lead by a highborn (fighty lord), special otherwise. +1ws and +1LD on standard elf.
same cost as new glade guard. Sword staffs work pretty much as reported, working as spears and 2 hand weapons. Always have 5+ st. (modified by s as normal) Command as high elf spearmen. One unit can have a magical banner up to 50 points. Stuborn if lead by fighty wood elf character.
Notes - nice little infantry unit. Proberly slightly over pointed for what it can do, but no where near as bad as the dark elf and high elf elite infantry.

Dryads
Down 8 points from current cost. Stats same apart from +1I. Can only have a champion. Aspects gone. Unit size, 8-20. Skirmish, wood elf demon rules (immune to pyschology, 5+ demon save) cause fear.
Notes - Not as bad as I was expecting. Infact I can see several ways of using them. The old killers have gone, but still can be useful at a decent point cost.

Special choices.

The old meat of the list, what do we have now?

Wardancers
Up 3 poinst, all old rules apart from dances the same. Join swordmasters as highest WS for a rank and file unit. Other stats unchanged. Command choices unchanged.
New dances - killing blow, +1A, 4+ ward save and strikes first in combat (loses an attack)
wardancer weapons - +1a always, +1s when charging.
Notes = Interesting, not as versatile as before, but can be very killy on the charge. Also to note is that now any wood elven character can join the unit.

warhawk riders
Anyonce expecting a unit as useful as terradons or pegasus knights is going to be disappointed. Cost double the cost of current dryads. They do get hit and run, but only a st of 6. No armour at all again. They only get 2 attacks, one from elf, one from the hawk. Crew armed with spear and longbow. Warhawk is S=4. Only command choice is a very expensive champion, but at least he gets +1a
Notes = 2 fragile, less hiting power than either terradons (which they are more expensive than) or pegasus knights.

Wild riders of Kurnous.
Very interesting unit. Cost +2 points on new glade riders.
Only unit in entire of wood elf army with light armour (or any armour for that matter) They are the heavy cav hitting unit white dwarf hinted at. They get +1WS, S and LD on normal elfs. Command upgrades are expensive just one of the max any unit pays. Apart from musician which is free. They are armed with spears. They have a bucket load of special rules, proberly the most I've ever seen for a single unit. First they are wardancers with out the dances, (magic resistance and ward save), they are demons (demon ward save and immune to pysch). If they have a musician they cause fear when they charge, if they havn't charged they get +1A. Oh and yes they are fast cav. Any unit can have a magical standard up to 50 points.
Notes-as I said a very interesting unit. The ward saves give them decent survivabililty for woodies, the +1A and S=4 make them decent at attrition(again for woodies). Fast cav, is a bit of a double edged sword. They are immune to psych, so they can't flee as a reaction. And causing fear on charge means you need numbers to autobreak, but you can't have a rank bonus. But they are hard hitting and fast. All in all, I'm not sure what to make of them, yet.

Treekin.
Wood elf ogres. They get the wood elf demon rules and a decent 4+ normal save. Making them proberly the toughest of the ogre sized models. Statwise and cost wise they are around the same as Unshabati. But less S and I. But they are tougher. So basically they are tougher and more expensive, then ogres, minotaurs and the like. But also slower and less hard hitting (only S=5). Also they burn.
Notes - simply note worth the points, they can soak arrows a little, but they ain't breaking nothing.

Rare choices.

Waywatchers.
There special deployment rules are gone. Instead they get the same as camelone skinks, but cost over double them, the also get the -1 to hit with missile weapons. Stats are unchanged as are command choices. But they are 4 points more expensive. Yes they have got killing blow at short range, but have lost all of their special in wood rules.
Notes - totally nutured. Killing blow no where near makes up for all the goodness they have lost, never mind making them more expensive. No armour + elven toughness + noway of hiding = very dead expensive waywatchers.

Treeman
This guy has changed quiet a bit. Most of his special rules are still there, large target, scaly skin, terror and tree singing (but only bound level 3 now). Hes also a wood elf demon now. Routed to spot has been replaced with stubborn. Treewhack with strangling roots. (ranged attack 6 inch range, doesn't need line of sight, but characters etc can't be picked out, can be used even if marched. Art dice worth of auto S-4 hits, +1S if target in woods. Misfire no shots). He's also buffed up some, with +1S, W and A. But his working out has left him a little slower (-1M) and less able (-2LD). All in all this monster has been uped 35 points.
Notes - Again a little interesting, but personally I never thought the treeman was worth his points before, nothing has changed on that, I just don't rate big monsters, exspecially slow none flying ones.

Great eagles
Unchanged apart from they are rare and can now only have 1 eagle per rare choice.
Notes - The best rare choice, good job as well, as a very useful unit can hardly be taken now.

I'll get onto the fun characters in the next post.
Damned
... Suite :
QUOTE
Highborn. Apparantly we are dark elves now.
Gone up 10 points. Now just as good as other elfs at shooting (only BS=6).
Can have a great weapon.
100 points of magic items/spites.
Can be of a kindred, which doesn't come out of the magic point allowance.
Ride steed, dragon and great eagle. (No changes to any of them).
Notes - with the items and stuff, which I will get to in a moment, can be surprisingly hard and durable.

Spellweaver (mage lord)
More serious nuturing here.
Cost is the same as a high/dark elf mage lord, but with no +1 to cast or dispel. But does get a bow.
Can use life, beasts and athel loren lists only. With no +1 to cast. Can be made a wood elf demon for the cost of an old dryad.
Can ride unicorn (needs to be demon, and the unicorn is the same as the one morgana le fay rides, ie a monster that can be picked out) Steed or great eagle.
Notes - Less spell lists to choose, no bonus's in casting, higher points cost, unicorn much less useful. Guess what' Nutured.

Treeman anicent.
Takes a lord and rare choice. Only bonus over normal treeman is +1ld, can treesing twice and can have 100 points of sprites. For losing your lord choice, and those small bonus, you have to pay +40 points over a normal treeman.
Notes - see whats already said.

Noble.
Stats and points unchanged. But they can be decent now we have some magic items and such to give them.
Can ride steed and eagle.

Spellsinger (mage)
Or magic nuturing continues. Cost again is the same as high/dark elf mages and again without their bonus'.
Can ride steed or unicorn (only if made elf demon).
And the best yet, can ONLY use athel loren list. No more life magic unless you take a lord.
Notes - bye, bye magic heavy woodies, hello scroll caddies, as everything still goes pop in the army to magic.

Branchwraith (dryad hero)
Cheap cost, with 10 points less than a noble. They get the elf demon rules and cause fear. Can only takes spites from their magic point allowance. State wise get +2 WS/I and +1W/A over normal dryads. They can also be level 1 mages for the cost of 2 scrolls.
Overall interesting choice, which could be useful.


Magic weapons

spirit sword - costs 20 less than before and does the same thing. Also it works kinda like a farseers mindwar in 40K. But unlike their futurist counter parts, can back fire and hurt the wielder if you lose the role.
Notes - Don't bother.

Daith's re aper, this would max a heros magic allowance. Rerole misses, and enemy re-roles passed armour saves.
Notes - Again not that good.

The bow of loren - same as before, but 15 points less and only S=3.
Notes - actually if combo with so of the arrows, very useful.

Blades of Loec - same cost as bow of loren and wardancer only weapon. Counts as wardancer weapons and can re-role failed damage roles
Notes - proberly worth taking, just to rerole failed killing blows.

The dawnspear - same cost as bow again. Counts as a spear, if you wound someone they are at -1 to hit for the rest of that phase
Notes - next!

The spear of twilight - same cost of old vambrace. Counts as a spear with killing blow
Notes - maybe worth a look.

The Callach's Claw - cost=scroll, if you wound someone at -1LD for rest of phase
Notes - just now.

The hunters Talon - if using none magic arrows, you can basically have a hockland long rifle, cost = scroll.
Notes - Maybe a must in tourny, as with the lose of life magic, is one of the few ways of killing ratling guns.

The sword of a Thousand winters - wins the award for coolest weapon name ever. Shame its pretty useless. Characters and monsters get -1A,I and S for every unsaved wound they suffer. Costs you an old dryad

Rageth's Wildfire Blades. For the cheapest you can pay for a magic item, you get 2 hand weapons with flaming attacks.
Notes - If you have a couple of spare points, you could do worse than this.

Asyendi's Bane - Again cheapest you can pay, with this longbow you can re-role any failed to hit roles, but if you still miss you take a S=3 hit.
Notes - leave killing your own characters to skaven.

Magic Armour.

The Oaken armour. For max points a hero can have, you get light armour that lets you regenerate.
Notes - pretty cool and useful.

Railarian's Mantle. Same cost as above. Light armour that gives you a 4+ ward save if within 6 inch of a wood.
Notes - Why would you ever take this when you can have the above armour for the same cost'

Armour of the fey, costs the same as the bow of loren. You get a 4+ ward save from this light armour, against magical close combat attacks.
Notes - Not terriable but there is much better to come.

The Helm of the hunt - NOW WE ARE TALKING. Gives +1 to as (useful) and gives +1ws and +a when you charge. All for the price of an old dryad.
Notes - Like storm demon in skavenblight and jaguar charms in lustria, its proberly going to become a mass prodectioned item in Athel Loren (exspecial when you see one of the kindreds later).

Briarheath. Light armour again, for the cost of an old wardancers, you get -1 to hit when shooting, which ups to -2 when your in a wood. Can only be used by models on foot.
Notes - could be a 'filler' item to round off points.

Talismans

The Rhymer's Harp - costs 3 scrolls. Character, his mount and unit he's with can move through all difficult terrain wihtout penalty and all get a 5 up ward save.
Notes - Expensive, but very useful.

Amaranthine Brooch - another item that costs the same as the bow of loren. With this item you to can be Malkith, as you get a 3+ ward save against all none magical attacks.
Notes - for the points and will pratically all characters having great weapons, pretty useful.

Amber Pendant - A very nice item for a fighting character. But can only be used by characters on foot. Price again is the same as the bow of loren. With this item anyone in base contact with you, attacks last, doesn't matter what items, special rules, if they charged or anything they have. They go last.
Notes - Give to any combat character with a great weapon. Very Nice.

Stone of crystal Mere - It seems we like nicking 40K technology, as here we have a shadow field. But its a 3+ ward, not 2+. For the cost of the old vambrace, it gives you decent protection, that works on your mount as well.
Notes - Very nice, cheap protection.

Glamourweave - Same price as last item. Gives a 4+ ward save against shooting and magic missiles. Also in combat enemy needs to pass a LD test or needs 6s to hit.
Notes - Not bad really, but there are much better items.

Stone of rebirth - One use item, gives you a 2+ ward save, if your reduced to one wound. Same cost as above.
Notes - Not bad at all.

The Fimbulwinter shard. For the price of a scroll, you get -1 to hit close combat, the protection also stretchs to your mount if you have one. On the down side any forest demons become stupid if within 6 inchs of the item.
Notes - Ok I guess, not bad.

Merciw's Locus - price is an old dryad. You can have no bonus from anything to your S state, but neither can any enemy who tries to strike you.
Notes - Different I guess. Would be much better if we could have any armour of toughness.

Enchanted items

Wraithstone - Max allowance for a hero, enemies in 6 inches get -1LD
Notes - OK

Hagbane arrows - If you cause a wound on this arrow, the target takes a toughness test, if it fails it dies, ignoring as and wards. Cost same as bow of loren.
Notes - combo with bow loren on a lord if you use it.

Moonstone of the hidden ways. cost again same as bow. This is telepor item. At the end of the movement phase, you can move to any other wood on the table, facing any direction.
Notes - I'm sure some how this should be useful. I just at the moment can't see many.

Hail of doom arrow - something never change.
Notes - Made at the athel loren mass production factory tm.

Starfire arrows. Cost is the same as a scroll. Any unit that takes a single wound from this arrow, must make a panic test.
Notes - pretty nice, again best comboed with the bow.

The horn of the asrai. One use, same cost as starfire arrows. Strange item, use at the beginning of an enemy turn. Any unit that charge the weilder must pass a LD test or declair a charge against him. Normal charge reactions can be declaired.
Notes - this item could actually be very useful.

Arcane bodkins. Or can opener arrows. No armour saves are allowed against them. Cost same as last item.
Notes - combo with bow of loren, exspecially against brets.

Elnett's brooch. For the price of an old dryad, the weilder and any unit he's with can reroll failed psychology tests.
Notes - Not to bad on an important unit (winter guard come to mind)

Dragontooth arrows. Same price as last item, if they wound something, that target is then subject to stupidity, even if normally immune to psychology.
Notes - there are much better arrows.

Gwytherc's Horn. One use, cost of an old wardancer. Makes
weilder and his unit immune to psychology for a turn.
Notes - I wouldn't bother.

Arcane items.

Wand of wych elm, seems ariel lends out her staff now. Same its no where near as good as it was. Only a lord can take this item, costing the minimum that lord only items do. With it you can re-role any dispel attempt.
Notes - compaired to staff of change its pants. I wouldn't bother.

Calaingor's Stave, costs same as a scroll. Lets you add +1 inch to moving woods with treesinging. And you can cast the spell as many times as you want in a single magic phase.
Notes - Don't bother, take one of the next to items instead.

Divination orb. Same cost as the stave. If someone tries to cast a spell against you with 3 or more power dice, you get an extra dispel dice to attempt to dispel that spell.
Notes - Worth having over the scroll you would normally take.

The deepwood sphere. Same cost as stave again. You can re-roll the effects of the treesinging spell (either distance moved, or damage caused), also all enemy models within the same wood as the weilder take a single S=5 hit at the start of every wood elf magic phase.
Notes - I'm sorry but does this item sound to good for its points' The first lesser effect is proberly worth the points alone. But noone is ever going to try and rundown a hiding mage again, not without being seriously hurt anyway.

Ranu's heartstone - cost old dryad. One use only, lets you re-role a single casting or dispel dice. Can cause unstoppable force or prevent a miscast.
Notes - Nice item for a mage lord to have to avoid nasty miscasts.

Magic Standards.

The Royal Standard of Ariel. Cost, lord characters limit. Unit with it causes fear and everyone with in 12 inchs gets magic resistance 1.
Notes - Nice effective banner, I just never expect to ever see it used.

The banner of midwinter - this one has already been pretty famous from rumours alone. For the max allowance the eternal guard can have for a magical standard. You can for a single turn become unbreakable. Doesn't work on skirmishers or fleeing units.
Notes - the default banner for eternal guard.

The banner of Dwindling - came cost as the midwinter one. Enemies broken in combat when fleeing role on less dice when working out distance.
Notes - default banner for the wild kindred.

The banner of zenith - enemies can't march with 12 inch of this unit, instead of the normal 8.
Notes - its a shame glade riders can't have magical standards anymore, otherwise this would be a serious consideration to replace the standard warbanner they used to weild. Both cost the same points. Maybe ok on a unit of wild kindred, they are still fast cav after all.

The banner of spring time - Unit can always stand and fire no matter how close the enemy is. Cost same as warbanner.
Notes - default banner for glade guard.

I've got the kindreds, sprites and magic list yet. Which will be in the next post.
Damned
... Et fin :

QUOTE
Sprites
Like magic items only one per army can be choosen. A wood elf character can only have a single one. Tree demons any number (but still can only have each one once in the whole army).

A blight of terrors. Cost max allowance for hero characters. You cause terror.
Notes - Terror can be a game winner, but then again it can do nothing.

All the rest of the spirits cost half the cost of the above one.

A befuddlement of mischiefs. Bound spell level 3. 18 range, target is subject to stupidity in their next turn. Doesn't work on those immune to pyschology.
Notes - pretty pointless really.

A murder of spites. You get +d6 attacks at your own weapon skill, with I=4 and s=2. These attacks count as magical and posioned.
Notes - Not to bat at all.

A muster of malevolents. Ranged attack, with a range of 6 inches. Targeting works the same as a treemans new attack. You get d6 s=2 attacks that always hit on a 4+. The attacks count as magical and posined. You can stand and shoot with them, and still shoot your other missile weapon as normal. Even choosing 2 different targets.
Notes - I prefer the close combat version.

An annoyance of netlings.
In a challenge, you only get hit on 6s.
Notes - could be all that saves your character. But its no van horsemanns.

A resplendence of luminescents (these names get worse)
All attacks by the character and the unit he joins are magical.
Notes - great against some armies, useless against most.

A lamentation of despairs. One use, bound spell, level 3
Choose any model on the board, they make a LD test. If they fail they take D3 wounds. Which can't be saved by anything, armour, wards, regeneration, none work.
Notes - Ok despite the fact, this may never do anything. Every once in a while it will win the game for you. Worth its small points cost.

A cluster of radiants.
Tree spirits only. +1 dispel dice.
Notes - if you have one of the tree spirits it will be taken.

A pageant of shrikes
Another missile attack that can be used as well as other shooting attacks. It has 18" range, hits always on 3+ with a S=4. And can pick out any target. You can't stand and shoot with it.
Notes - rattling gun killer.

The kindreds.
Ok some of these are cool.

Wardancer kindred.
Cost for lord - max allowance for heros.
for hero - bow of loren (new version, as where the others before).
You lose your longbow (duh!), gain wardancer weapons and all the wardancer rules. You must be on foot and can only join wardancer units. If in a unit of dancers, you must use the same dance as the unit. You can't wear any armour and can only use magic weapons which are wardancer weapons (theirs only one).
Notes - Well you can have a wardancer general now. Not to bad really, but there are better and a wardancer hero is going to have the same WS as the basic dancers.

Eternal kindred.
Lets you get the special eternal kindred weapons. Ie you get an additional hand weapon and a 5+ st. Can't use any magical armour or weapons.
Dirt cheap for both lords and heros (cost of biting blade for lord, half for hero).
Proberly not going to be used much. Maybe ok for an archer character.

The Alter kindred.
Oh you are going to see a hell of a lot of these guys about. The air saurus being bothering you? Feed up with movement 9 von carsteins' Well heres your chance to fight fire with fire.
The lords version is again bow of loren cost, the heros dispel scroll cost. What do you get' The character becomes M=9, I=9 and gets +1A. The bad side is he can't be mounted and can never join a unit.
But expect a lot of these guys with the helm of the hunt (+1ws and a when charging), a great weapon and one of the 30 point warsaves (shadow field comes to mind first). For a character who is M=9 and Ws-7, s-6 and a=5 when he charges.

Scout kindred
Lords = dispel scroll, heros = old wardancers. You get to scout. But have to be on foot and can't use a great weapon.
Notes - usually for a shooter lord.

Wild Rider Kindred
More expensive again. Minimum hero magic item allonance for a lord and the cost of the bow for a hero.
Well you get a free spear and light armour to start with. You can't choose any other weapons or armour, but may choose a magic version of what you have. You must be mounted on an elven steed or great stag (basically a demonic mount, so ie don't bother). You also get all the same funky rules that the wild riders get.
Notes - Expensive, but again could be useful.

Waywatcher kindred
Highborn costs 5 points less than the wild rider kindred, noble the same.
You get the same rules as the waywatcher, basically you become a camelilone skink and get killing blow with your arrows. But you can't combine it with any magical bows or arrows. Also you can't wear any armour, carry a shield, or use double handed weapons. Including any magical versions of them.
Notes - really don't bother.

Glamourweave kindreds.
As I mentioned eariler this is for the mages. You get to get the tree spirit rules (demonic save and immune to pyschology).
For the cost of an old dryad. Also you must be mounted on an elven steed of unicorn.
Notes - don't bother again, the save and immune may look good. But you basically make your mage a target. On a unicorn anyone can pick them, the only unit they can hide are wild kindred. Who already have magic resistance one (as they are tree spirits, they can only join units of tree spirits).
Also immune to pyschology means you can't run away. Ever.

Lore of Athel Loren.

Ok we can teach brettonian damsels to learn life and beasts magic, but we can't teach or own level 1 and 2 mages to use it. Another great piece of sense from games workshop. So what have we been left with?

Tree singing 4+
Basically all the same rules as before. Except it only moves D3+1 inches now. It can also be used to cause D6 S5 hits on a unit in a wood which can be 'sung'

Fury of the Forest 6+
Sort of a version of father of thorns. Its only got 18 inch range and only causes D6 hits. But it is S=4, if the target is witin 6 inch of a wood, the strength is upped to 5.
Whilst its not as good as the life spells. It is easy to cast and is a rattling gun killer (its not a magic missile)

The hidden path 7+
Now this is a very, very interesting spell. Its cast on a friendly unit within 18 inchs. If sucessful unit the start of the their next turn they get 2 pretty nifty abilities. They can't be hurt at all, by none magical abilities. And they treat all terrain as open field. So yes you can cast it on archers, who will then be able to shoot at that mage hiding behind that hill. You can use on that unit of glade riders who are about to move into range of that volley gun.
Nice little spell, just a shame there will be many games its no use at all and that it does nothing to help you against any skaven shooting.

The twilight host. 8+
Again this spell is cast on a friendly unit within 18" of the caster. And again its effects last to the start of the units next turn. It makes the unit its cast on cause fear. If they already cause fear, they now cause terror.
A spell that will be of limited use against every army but slayers. Obviously it will be more useful against some than others.

Ariels Blessing 9+
This is another booster spell for a wood elf unit. With the same range and duration as the other spells. The unit this time gains regeneration.

The call of the hunt 11+
This is like a supped up version of the wolf hunts. It again as 18 inch range and is cast on a friendly unit. If the unit is already in combat, for the next combat round they all gain +1A. (not mounts) Otherwise they have to move towards an enemy (or forwards if none of in sight) 2D6 inches. If they hit the enemy they can only hold as reaction and the wood elf unit get the +1 attack.

All in all, an interesting and tactical list. Its got very little direct damage and most of its spells can be pretty useless some of the time. But I guess others can be game winners.
The main thing I can say about the athel loren list is. I want my life magic back.

All in all. As I've said most the time, woodies have been down powered. Whilst I'm sure new tactics will amerge, and we ain't quiet as bad as the other elven armies (you should here the local high elf players complain), they really ain't going to be up there with brets, skaven and lizzies.

I ain't giving up my woodies, not by any means, the new models are in the main lovely, and some parts of the new list seem interesting and playable. But those 60 clan eshin slaves I've been putting off painting, are now looking like they are going to have to be done. As I don't think with my woodies, I will be anywhere near where I was in tourneys as I have been.

On that not at conflict midlands today. I managed to get best general. My 5th one I've picked up in the last 2 years of them.

Anyway any questions, ask away. As long as I don't think it will get mach in trouble. I'll answer.


Bien à vous,

Damned
asmodai
Deux nouveaux liens dont un pour les grappes de la majorité de la gamme et l'aute liens sur la totalité de la gamme.
Les grappes
La galerie
L'homme arbre fait assez bizarre et les guerriers faucons sont assez laids.
Les figs les mieux réussi pour moi sont les forestiers qui ont des poses dynamiques et sont de bonnes sculptures.
Deathwing
Bon j'ai pas vraiment envie de créer un autre topic juste pour ça:
Dans pas longtemps, la VPC vendra quelques figs exclusives ES, un peu comme les mangeurs d'hommes ogres, figurines que voici d'ailleurs:

user posted image
user posted image
user posted image
user posted image

Pas trop mal, sauf les danseurs de guerre volants que je ne trouve pas terribles.
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