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News Tyty
| Deathwing |
10/04/05 , 12:31
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Vacataire Grincheux
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C'est des têtes de stealers ça? J'aurais plus dit des têtes de gaunt avec les différents implants. QUOTE Warriors ? No new information currently, can be given wings and become a fast attack choice. Les guerriers vont pouvoir voler? Eh ben, ça va promettre des CàC au premier tour de jeu ça! Comme si les tyty n'étaient pas déjà assez rapides. QUOTE Spore Mines ? New FA choice, 0-3 spore mines of the same type, deepstrike and when one detonates they all blow up. Des spores mines en frappe en profondeur, ça risque de faire très mal si ça tombe en plein sur une escouade de marines. Bon ben on va avoir droit a une liste encore bien stratégique :D :D
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"Me rendre? Je n'ai pas encore commencé à me battre!"
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| Damned |
13/04/05 , 13:02
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Fée du logis

Groupe : Membre Honoraire
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Membre no. 114

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Voila ce que l'on peut trouver en ce moment sur la toile à propos du Codex Tyranide : QUOTE 1) A new Nid Army can manage to field up to six Carni's in one Army, yes, SIX. This is done through variations of the Carnifex as either a Heavy or an Elite. So look out for swarms of Carnifex in the near future. Didn't think I would ever see that.
2) Lictor's rules as far as infiltration are basically that he no longer hides in terrain, but deepstrikes *into terrain* with scatter. If he scatters out of terrain, he is placed *inside* the nearest edge of the nearest terrain.
3) "Without number"... basically, if the points cost of a unit is less than or equal to 6 pts per model, when a unit is completely destroyed, another unit of the same type, number, and composition appears on the Nid Player's table edge. So they just keep coming and coming and coming and coming!!!
4) All tyranids within synapse range are immune to instadeath from weapons double their toughness... yikes. Can you say ripper swarms from hell' Damned
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- Supposez que je sollicite de vous en tant qu'étranger en route vers l'Ouest de chercher ce qui a été perdu, qu'est-ce que vous diriez ? - Dans ce cas je dirais : d'où venez-vous mon ami ? - Et je vous répondrais : de l'Est tout en espérant que vous irez transmettre mon message à la Veuve pour le salut de tous ses fils...
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| Deathwing |
14/04/05 , 22:00
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Vacataire Grincheux
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C'est un blague hein' Un poisson d'avril en retard' QUOTE A new Nid Army can manage to field up to six Carni's in one Army 6 carnifex possibles dans une armée, comme si ils n'étaient pas assez bourrin. QUOTE All tyranids within synapse range are immune to instadeath from weapons double their toughness... yikes. Can you say ripper swarms from hell'
Donc maintenant, un missile antichar dans la tronche d'un guerrier sera incapable de le tuer sur le coup? Et c'est quoi les autres bonnes nouvelles, les princes et les Carni coûtent 10 pts chacuns avec toutes les options'
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"Me rendre? Je n'ai pas encore commencé à me battre!"
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| Damned |
15/04/05 , 0:30
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Fée du logis

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Membre no. 114

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Ca reste au stade de la rumeur hein... Cela dit c'est le mot qui tourne sur la plupart des forums de la toile Anglophone. Mais à ca il faut rajouter le revers de la médaille, pour exemple : QUOTE Comparitively to the old 'nid codex and other 4th edition codecies, Tyranid players who have thouroughly analyzed the codex say that 'nids are actually getting weaker. Without number is absolutely worthless, and anti-instant death synapse doesn't save warriors/ravenors from HB/Bolter fire. I haven't seen the new codex, but warpshadow forums tells all. Ainsi que sur les gens qui fournissent les infos, afin de mettre du conditionnel à tout ca... QUOTE I wouldn't take the army opinions of a GW staffer too seriously, as most veteran gamers know more about GW games(and other games) than GW staffers do. But considering how often GW employees quit or are fired and N00Bs are hired to replace them this is not too surprising. The GW employee who knows about more than half of all the armies of EVERY game is indeed a rare thing. Just a casual observation reinforced over the years. There are always some exceptions however. Et puis le mot de la fin pour tout dubitatif en herbe : QUOTE Let the codex come out first, give it a go against at least three armies with different playing styles, and then stand in judgement. There are too many "armchair generals" out there. Damned
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- Supposez que je sollicite de vous en tant qu'étranger en route vers l'Ouest de chercher ce qui a été perdu, qu'est-ce que vous diriez ? - Dans ce cas je dirais : d'où venez-vous mon ami ? - Et je vous répondrais : de l'Est tout en espérant que vous irez transmettre mon message à la Veuve pour le salut de tous ses fils...
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| Onitsha |
25/04/05 , 7:09
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Membre no. 651

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QUOTE(Warhammer forum) le carni boosté qui peut avoir E7 5PV... Ils essaient de faire quoi là games workshop, sinon j'aimerais bien voir la figurine droite sans qu'elle soit plier
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** Warhammer Battle ** Royaume Ogre. Tribu du " Tapé pour gra'v dans le rocher " 1500 points ** Warhammer 40.000 ** Orks . Waaagh ! " Bis'koto du nezard " en cours
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| DevilFlash |
25/04/05 , 11:43
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Vieux con

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Membre no. 143

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QUOTE Ils essaient de faire quoi là games workshop, sinon j'aimerais bien voir la figurine droite sans qu'elle soit plier Elle sera comme ça, elle n'est pas pliée. Ca la rend beaucoup plus massif et beaucoup plus impressionant que l'ancien carni qui paraît plus chetif. Oui oui. Et les princes sont fort zouli aussi. Grands, modulables, princiers! DevilFlash
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?¨? ?Ü?¦?Í?{???É?Î?©?¾?æ
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| Deathwing |
29/04/05 , 16:15
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Vacataire Grincheux
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Il semblerai que ce nouveau carni soit entièrement en plastoc, puisqu'ils en casent un dans leur boite de bataillon! Pour preuve Suivre le mulot albinos
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"Me rendre? Je n'ai pas encore commencé à me battre!"
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| Damned |
30/04/05 , 22:49
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Fée du logis

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Membre no. 114

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Afin de ne plus s'éparpiller dans les diverses rumeurs en présences, en voici un petit récapitulatif (en Anglais) en provenance de Dakka Dakka. QUOTE Special & Miscellaneous Rules
No 'shoot the big ones' or indeed any special targeting rules at all beyond standard 4th edition. No 'make your own hive fleet' (options included in new list). No mutants. No Tyranid special characters. All Tyranids use 'move through cover' special rule.
Instinct Behaviour Table Tyranids outside Synapse can chose to Lurk in cover (which grants them a bonus to cover saves) or roll Leadership to see if they can move normally. No check to Lurk. Lurking broods can still shoot, cannot claim table qtr?s. If you fail the LD test to move then you fall back as normal. Fallback is now towards the nearest Synapse creature, not cover or board edge.
Tyranid Wings Tyranids with wings can enter woods now -- winged Tyranids are now treated as Jump Pack troops. Any Tyranid which takes wings cannot take 'extended carapace'. Wings count as a biomorph and so do not take up a weapon bio-symbiote slot even with wings you MUST take two weapon-symbiotes.
Living Ammunition -- reroll to wound rolls, fleshborers, and devourers benefit from this rule.
Psychic Powers Ranges of certain powers extended (not warp blast). Warp Blast Catalyst Psychic Scream The Horror Synapse -- all creatures in synapse range including the synapse creature itself are now immune to Instant Kills. Shadow of the Warp -- makes all enemy Psychic Tests on the battlefield use 3 dice and take the two highest, no effects of the warp. Warp Field -- now confers a 2+/6+ save.
Movement Rules & Biomorph Clarification -
Leaping does not grant FoC just the 12" charge range and extended attack radius. Being a 'Beast' gives you FoC and a 12" range but no extended attack. Hormagaunts are both.
Army List
Hive Tyrant Winged Hive Tyrants 0-1. Tyrants get Synapse and Horror psychic powers for free and can select only one more. Has sole access to 'bonesword and lashwhip' bioweapons. Can take twin-linked deathspitters and devourers with an appropriate price rise if you take toxin sacs.
Tyrant Guard Tyrant Guard may only be taken by, and may only guard a Hive Tyrants. Flying Tyrants cannot take Tyrant Guard. Scything talons and rending claws (may replace scything talons with lash whip for no extra cost). Stats remain the same. The models have no eyes, because they are completely psychically controlled by the Hive Tyrant.
Brood Lord 0-1 Not a Monstrous Creature. S5 T5 I7 a marine save. 'Inhuman Strength' -- attacks count as being made with a power weapon. Inflitrates but no 'fleet of claw'. Option for genestealer retinue (they loose fleet of claw but gain infiltrate). Whether a Brood Lord is what a normal Genestealer can grow into, or whether it is a specialised creation made from the genestealer genome remains to be clarified.
Lictors Feeder Tendrils -- Lictor's feeder tendrils confer 'Preferred Enemy' to all broods within 12". Deepstrikes into a terrain piece and can assault straight away. Lictors allow a re-roll of Reserves roll (like IG Improved Comms).
Warriors Warriors can choose one of the following - 'leaping' (12" charge range and extended attack radius) or 'wings' (12" move). Winged warriors become fast attack slots. Warriors can not 'fleet of claw'. Immune to instant kill thanks to changes to the 'synapse' psychic power (see above). Basic stat line overall has been lowered however biomorphs allow for it to be raised again.
Genestealers Base armour save now 5+, 'extended carapace' allows for an improved 4+ armour save. Genestealer can 'fleet of claw'. Basic cost not changed. Biomorphs, & Bioweapons -- scything talons, extended carapace, acid maw, feeder tendrils, scuttlers, toxic miasma, toxin sacs, and implant attack. The genestealer sprue (two sprues to a box) comes with 4 normal heads, 3 acid maw and only 1 feeder tendril head. The sprue despite a lack of certain heads includes two large 'infestation markers', a 'genestealer skull', and a single 'spine ripper'.
Gaunts (Ranged Weapons, Non-leaping) 'Without number' rule rom the Tyranid Seeding Swarm list, meaning that they keep coming back after death. 'Without number' rule does allow units to control table quarters but opponents do scores VP?s each time the unit is destroyed. Gaunts under 8pts can 'without number' for +3pts.
Hormagaunts (Scything Talons, Leaping) Hormagaunts remain the same stat line and cost as previous however biomorphs are available at a cost.
Rippers Only ranged weapon is spinefist, limited number of biomorphs available, 'rending rippers' aren't possible. A 'Spine Ripper' -- a Ripper armed with a spinefist is on the plastic genestealer sprue. Winged Rippers -- codex states they become FA, WD states they stay Troops.
Raveners Raveners are now classed as 'Beasts', gain deepstrike, and can have a optional thorax mounted ranged weapon in addition to their two standard melee weapons, now slightly cheaper but statline remains the same. Raveners must either take two sets of scything talons or one set of scything talons and one set of rending claws.
Spore Mines New FA choice, 0-3 spore mines of the same type, deepstrike and when one detonates they all blow up. Spore Mines move as per 3rd edition codex.
Gargoyles Slightly more expensive but they do gain from revision of instinctive behaviour chart (lurk means no more falling back into terrain and destroyed but towards nearest synapse creature).
Zoanthrope Stats the same and slightly cheaper. As well as Warp Field Zoanthropes can now choose 2 additional powers. Has 'toxic miasma' as standard (fluff wise the miasma exits the vanes on the Zoanthrope's back).
Biovores Uses 'brood telepathy' rather than being subject to 'synapse' rules. Have to deploy together, all have to purchase the same spore mine types. They fire as a unit. Mines explode using the standard Barrage rules from the rulebook -- small blast template used. Shoot as an altilery but 1 shot for 1 biovore, all spores use blast marker, all biorores must shoot at one target. Spore Mines move as per 3rd edition codex. "Biovores will be in a unit together and fire clusters of spore mines at enemies. If they hit, all the mines go off on that target. If they miss, the spore mines form a unit together."
Carnifex If the Carnifex is under (not equal to, it specifically states under) 115 Points, it can be Elites, if it's over, it's Heavy Support. Carnifexes can only be taken as Elites in games of 1500 points or more. So yes, you CAN have six Carnifexes in a list. You could also either keep it to three Elite Fexes, or Three Heavy Support Fexes, or a mix thereof.
Can take one set of 'crushing claws' which replace base attacks with D6 attacks in combat. Can take twin-linked deathspitters and/or twin-linked devourers (each twin-linked weapon counts as one bio-weapon choice). Can take a pair of venom cannons (or a pair of barbed stranglers) and they become twin linked but count as two bio-weapons choices. Can take both a barbed strangler and a venom cannon and fire both or buy two sets of twin-linked devourers or deathspitters and fire both.
Two tail upgrades -- 'Mace Tail' (+1A at full Str) & 'Scythe Tail' (+d3A at ½ Str) striking at Int 1and only functions when facing 4+ opponents.
Three carapace upgrades -- 'Spore Cysts' (Spore Mine generation), 'Thornback' (Doubles model's ?Counts as', if on winning side), Spine Banks (Frag Grenades & Spinefist). These upgrades cannot be combined e.g. 'thornback' and 'spore cysts'.
To clarify a carnifex with 'Thornback' counts as 20 models and can be raised even higher by adding symbiotic rippers.
Regeneration -- at the start of every Tyranid turn you roll a D6 for each wound lost, on a 6 you regain a lost wound up to your starting number. You cannot go beyond the maximum number you had in the first place. Once it's dead, it's dead.
Stat upgrading biomorphs -- it is possible to take the biomorphs which give +1T, +1W, & Regeneration together. Extended carapace obviously can also increase the save to 2+ as before.
Weapons & Biomorphs
Venom Cannon 36" can penetrate open top vehicles, max strength cap 10. Barbed Strangler 36", better AP, causes pinning, max strength cap 8. Deathspitter 24", max strength cap 7. Devourer 18", 'living ammunition', No AP, max strength cap 6. Spine Fist now twin-linked. Fleshborer 'living ammunition'.
Bonesword & Lashwhip -- the bonesword grants a continuous Catalyst effect for the Tyrant and extents the range of the catalyst psychic power, it along with the lashwhip counts as one bio-symbiote.
Crushing Claws -- Carnifex only, replaces base attacks with D6 in combat.
Acid Maw (re-roll To-Wound, first round only) Adrenal Glands (+1WS & +1 Int) Bioplasma (Hits on 4+, count as double I, S+1 [Max S10]) Bonded Exoskeleton (+1T) Enhanced Senses (+1BS) Extended Carapace (+1Sv) Feeder Tendrils (gain ?Prefered Enemy?, also conferred to all nids within 2?) Flesh Hooks (same as current version) Implant Attack (same as current version) Leaping (3? assist zone) Mace Tail & Scythe Tail (?Fex only - at Int 1and only functions when facing 4+ opponents) [Mace Tail +1A at full Str] [Scythe Tail +d3A at ½ Str] Regenerate (roll 1d6 for each wound lost - Regain 1W for each 6 rolled) Reinforced Chitin (1W) Scuttlers (gain ?Scouts' ability) Spine Banks (Frag Grenades & Spinefist) Spore Cysts (Spore Mine generation) Symbiote Rippers (+1 to unit size for Outnumbering purposes) Thornback (Doubles model's ?Counts as', if on winning side) Toxic Miasma (opponents at -1WS) Tusked (+2 on charge instead of +1) Winged (as ?Jumppack ?, but can not take Leaping or Extended Carapace) Damned
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- Supposez que je sollicite de vous en tant qu'étranger en route vers l'Ouest de chercher ce qui a été perdu, qu'est-ce que vous diriez ? - Dans ce cas je dirais : d'où venez-vous mon ami ? - Et je vous répondrais : de l'Est tout en espérant que vous irez transmettre mon message à la Veuve pour le salut de tous ses fils...
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| Damned |
16/05/05 , 15:13
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Fée du logis

Groupe : Membre Honoraire
Messages : 3054
Inscrit le : 26/05/03
Lieu : Jamais bien loin...
Membre no. 114

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Voici une petite liste basique Tyty mais qui à l'originalité d'être V4 : QUOTE Tyranids 1500pts
HQ:
Hive Tyrant 75 Adrenal Glands 4 Enhanced Senses 10 Implant Attack 12 Toxic Sac 12 Extended Carapace 25 Barbed Strangler 20 Scything Talons 8 166pts
Hive Tyrant 75 Adrenal Glands 4 Toxic Sacs 12 Implant Attack 12 Extended Carapace 25 2x Scything Talons 16 Warp Blast 20 164pts
Tyrant Guard x2 Scything Talons 90pts
ELITES:
Lictor Scything Talons Rending Claws 80pts
Warriors (3) Toxic Sacs 3 Adrenal Glands 2 Scything Talons 4 Rending Claws 6 87pts
Carnifex 85 Bio Plasma 8 Adrenal Glands 4 2x Scything Talons 16 113pts
TROOPS:
Genestealers (8) Scuttlers 3 Rending Claws 152pts
Genestealers (8) Scuttlers 3 Rending Claws 152pts
HEAVY SUPPORT:
Zoanthropes (3) Warp Blast 165pts
Carnifex 85 Spine Banks 5 Adrenal Glands 4 Adrenal Glands 6 Implant Attack 8 Toxic Sacs 6 Mace Tail 5 2x Scything Talons 16 Tusked 10 Extended Carapace 25 170pts
Carnifex 85 Adrenal Glands 4 Adrenal Glands 6 Toxic Sacs 6 Implant Attack 12 Mace Tail 5 2x Scything Talons 16 Extended Carapace 25 159pts
TOTAL: 1498pts Damned- Encore une gaff sur le Forum Gw Anglais qui nous profite.
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- Supposez que je sollicite de vous en tant qu'étranger en route vers l'Ouest de chercher ce qui a été perdu, qu'est-ce que vous diriez ? - Dans ce cas je dirais : d'où venez-vous mon ami ? - Et je vous répondrais : de l'Est tout en espérant que vous irez transmettre mon message à la Veuve pour le salut de tous ses fils...
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